Archive for April, 2010

Mohawk Madness

April 29, 2010

For this image I wanted to push the dynamics of the page. I attempted this by running several diagonals through the composition. I love using abstraction in work.


Analysis Of Degenesis

April 26, 2010

“The Arrival Of Primal Punk”

“Primal Punk. The term was coined by German publisher Sigh-press to encapsulate the style of their fresh approach to roleplaying games in the Degenesis RPG. Primeval savagery. Wild abandon. An epic post-apocalyptic survival drama. Primal Punk-a perfect fit for the material.

Degenesis is the story of mankind’s struggle in the wake of Earth’s greatest catastrophe: a rain of massive asteroids. Europe and Africa have been cut off from the other continents and battle against each other for control of the known world. In europe, the people are finally emerging from a dark age that spanned half a millennium, whereas Africa has become complacent and corrupt after centuries of wealth and splendor. Meanwhile, a new threat to mankind has emerged. With the asteroids came a new and sinister life form which poisoned the earth and its creatures.”

My analysis: Cyber-punk is another genre that had adopted the ‘punk’ suffix. It’s setting is usually derived from elements of ‘hardboiled detective novels, film noir, and postmodernist prose to describe the often nihilistic underground side of an electronic society.’ ‘The emphasis on the misfits and the malcontents is the “punk” component of cyberpunk.’

Degenesis uses the idea of incorporating rebellious, misfit characterized tribes into a world reverted back to primeval tendencies. Having human beings rely on their most basic instincts to survive creates conflicts with anyone who opposes their livelihood.

As a way to localize these conflicts, Degenesis uses a world-wide catastrophe (rain of asteroids) to erase other continents that are not applicable to the base story. Only the African and European continent remain. With the asteroid rain-fall comes the opportunity to bring an unreal or supernatural element to the story, something that would not have been available in our world’s current state.

“The Day After”

“2073. The year of the Eshaton. The world trembled as human civilization was atomized in a cataclysmic hail of asteroids. Ten thousand years of evolution snuffed out in a single day.
Europe was hit especially hard. Fires and electrostatic discharges lit the night. The days that followed were filled with smoke and dust. The rain became acidic and the air was poison. Cities stank of death.
But the worst was yet to come.
Earthquakes and volcanoes blasted the fragile remnants of humanity. Fault lines shifted and magma flowed across the devastated cities melting cars, filling basements, and burying bunkers. Poisonous gas wafted across the wastelands; the dying had no end.
Red crater dust and volcanic ash filled the sky, casting the land into twilight. The sun became a distant, glossy marble.
In Africa, however, a new age of prosperity swept over the land. Equatorial jet streams pressed the dust clouds away to the north and south and the dark continent was able to breathe. As a deep freeze settled over Europe and South Africa a pleasant Mediterranean climate replaced the oppressive heat that defined most of Arfica. The Sahara bloomed, while the rest of the world was poised to freeze to death.”

My analysis: 2073 is the year the catastrophe occurred. Using this time frame allows for the creator of the story/setting to incorporate futuristic elements we have not yet perceived. The time period however is still within our current century (2000-2100,) allowing for recognizable current day objects to have survived or become antiques by then.
Disaster elements could be relative to the continent? A scientific understanding of the domino effect that would occur from an asteroid fall to our fragile environment is displayed. Africa becomes a more livable situation than what it was originally by having a bearable climate. Every other continent that is prone to switching weather patterns becomes ‘poised to freeze to death.’

Cyberpunk reference material retrieved from:

Degenesis introduction retrieved from:

The Colony

April 25, 2010

The Colony is a reality TV series created by the Discovery Channel that follows a group of survivors who attempt to coexist and survive in post-catastrophe L.A.

Residing within an old manufacturing warehouse, these people will be tested to see if they have the necessary skills to gather clean water, maintain a secure dwelling and construct beneficial tools for survival.

In the beginning of the first episode, each member scrounges limited canned foods together. Later they are tasked with putting beds together with industrial materials. Their first attempt at slumber is interrupted by an intruder banging on one of the entrance doors.

“An attack from outside can reveal the cohesiveness of a group or it can expose the weak links.”

-Dr. Miatta Snetter, Psycotherapist/Post-trauma specialist

“In an apocalyptic or catastrophic event, there are going to be individuals with the intent of either stealing what you have for their survival or just causing mayhem for their entertainment.”

-Adam Montella, Homeland Security Advsior

The next day, four new survivors approach the warehouse. Conflict amongst the original inhabitants eventually leads to their allowed entry.

“If you have a strong faith you want to help the poor you want to help the needy but you have to take care of your own first.”

-John V, Machinist

So far, this show appears to be a valuable resource for understanding the dynamics of surviving without everyday benefits. This information could be valuable for constructing societies within a post-apocalyptic/restructured society.

It Just Keeps Getting Dryer

April 23, 2010

Another photo referenced speed paint. This time I tried to get a good variation of brush strokes, a clear focal point and varying colour temperatures that would help balance the composition. I’m also discovering my bad habits when I paint. I’m figuring out that you must understand how you layer your painting, as to save time not repeating areas you have already detailed.

The Valley Is Dry

April 21, 2010

The Swordswoman

April 19, 2010

In this video I am inspired by a Chinese creation myth to design the outfit and origins of this character. One of her defining objects is likened to a current day spectacle.

Dubai City Scape

April 18, 2010

Jungle River

April 17, 2010

Reckless Abandon

April 15, 2010

Nowhere to look!

April 14, 2010

I’m trying to do some quick 20 minute speed paintings of environments (referenced from google search). So far, pretty lousy attempts! I tend to deviate towards detail. Hopefully by continuing these exercises I’ll work more with broader brush strokes. I also want to get more comfortable with colour.

It’s fun getting to experiment with brushes. Playing with a brushes settings so that you can say more with one stroke. Also mimicking environments, is it important to create a focal point even if one is not apparent? These two images are very bland. There is nowhere for the eye to settle on.