Archive for July, 2010

Design Brief Revision

July 19, 2010

“The language of post-apocalypse demands a “saying the unsayable,” providing an account of an unimaginable aftermath. And yet,
these aftermaths, however unimaginable, have actually happened, and languages for them exist ”

(Berger, J. 1999. After the end: representations of post-apocalypse. U of Minnesota Press.)

Introduction

Catastrophic viral outbreaks and plagues have been known to have an enormous impact on human societies. How would
a future world inhabited by survivors with amplified or newly aroused mental disorders function? Such survivors may
evaluate established symbols and cultural movements to assist them in creating a new identity and visual language.

Aim

To use illustration as a means of designing ficticious cultures for the purpose of raising awareness towards the symptoms
of two mental disorders.

Research Questions

How can I use traditional and digital illustration techniques to design the visual language of two cultures that
express their mental disorders through related historic cultural movements?
What cultural motifs are key to symbolizing the defining mental disorder of each culture?

Objectives

The design output will include:
Two resolved character portraits and one environment design for each colony.
Solutions that are the result of numerous experiments involving traditional and digital mediums.
The consideration of formal aesthetic design principles used to recontextualize iconic cultural elements.
A single image that illustrates a possible confrontation between the two developed cultures.
A book documenting the aforementioned processes. This shall be designed to act as a ‘pitch’ device for
further development of 2092: Post Sanity.
Narrated videos of the design process created to inform and attract an exhibition audience.

Concept Design Workshop

July 12, 2010

This past weekend I attended a concept design workshop hosted by Paul Tobin and Warren Mahy. The goal of the weekend was to reinterpret the movie, ‘Return to Oz.’ This included character or environment design in any manner you deemed appropriate. I found it challenging and it was good to get one-on-one tuition to help with things like anatomy and rendering. Was great being a learning environment focused purely on concept design.

I spent most of the first day sketching and trying to exhaust ideas. I got myself into a bit of a rut when I should have just ran with an earlier idea. The final render lost a lot of what I had originally planned, but it was good to get something in colour done.